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Sins of a Solar Empire: Entrenchment (2009) (PC)
Sins of a Solar Empire: Entrenchment (2009) (PC)http://shinlist.com/data/images/games/7/607_0.jpghttp://shinlist.com/data/images/games/7/607_1.jpghttp://shinlist.com/data/images/games/7/607_7.jpghttp://shinlist.com/data/images/games/7/607_8.jpgPlatform: PC
Category: Real-Time Strategy
Publisher: Stardock
Release: 2009/02/25
Size: 584.2 MB
The new inclusions are mines, new platform upgrades, and the addition of a star base. Mines are the cheapest of the new additions. Players will be able to lay mines down in hopes of slowing down the enemies from getting too close to their planets. As with all of the new upgrades, each mine really reflects the personality/play style of the faction. For instance, one has mines that slow enemies from coming close to the planet, while others have mines that go all out for destruction of the invading ships.
The next update is the new platform upgrades, which were the major defensive platform in the original game. The Advent platforms boost the shields of other platforms which make it harder to bust through. The Vasari platforms are very expensive but do a lot of damage to any enemy ship. The TEC cannons how do a short-range attack that shred through enemy armor like butter on a hot piece of toast. These new additions will really help out in the defense of the planets, and is made even better due to the relatively low cost they incur.
The biggest and most talked about upgrade is the new star bases. These new bases will make players quake in fear if they run into them by accident. What makes the bases so powerful are players have the ability to place them anywhere in the game, from planets, stars, worm holes, and even the enemy planets. The only issue is the amount of resources it takes to actually get one fully operational. Another good thing about star bases is that players can build as many as they want, or as their tactical slots allow.
Each star base can only accept a handful of upgrades that players will have to choose upon, such as trade wells, armor, weapons, repair docks, and more. This means that players can have many star bases depending on the circumstances that they need. As with the platforms and mines, each of the game's factions has their own unique type of bases. The TEC can use their bases to build new ships and have a special dock that will repair their ships. The Advent bases that spread their culture to nearby worlds which makes them easier to take over. The Vasari bases are extremely tough to take out and will dish out tons of pain to any incoming enemy ship.
These three items are not the only upgrades in this game, but the most prominent ones. There are also various new technologies to research that will help boost the effectiveness of player's trade income, defense, or offensive for the structures. In actuality this is not a full "expansion pack" as players are used to. Instead the developers opted to create several "micro-expansions" for players to pick and choose what upgrades are most important to them. Hopefully they will bundle all the future upgrades into one for a full expansion pack that most players are used to purchasing.
The graphics for Sins of a Solar Empire: Entrenchment are still good looking. The new star bases are very impressive and scary depending on who owns the star base. What will continue to amaze players is how stable the framerate is; especially with all of the zooming in and out players will do during the course of one game. The framerate stays extremely stable even with all of the intense action going on.
What's New In Entrenchment?
I???m getting non-stop questions from people wondering ???What???s new in Entrenchment???? and I can???t blame them. They are justified in asking because there is no single place to find an easily digestible list of the new material. My excuse is that I felt the change logs were more than sufficient however when I was brought back to reality I realized how impossible it would be for anyone not in the beta to make heads or tails of those logs (you can view them below). You all deserve a higher level perspective on what Entrenchment brings to the table. So until the manual is complete, here is my attempt at correcting the problem:
1. Gameplay Example: If you like, you can start with a sample of Entrenchment gameplay written up by Brad Wardell of Stardock that includes lots of great screenshots illustrating his comments. This can be found here: Gameplay Example
2. Feature List: This list is lifted directly from our internal feature list. It???s not nearly as detailed as the change logs but it covers a lot of the behind the scenes and non-unit related material that wouldn???t be covered in the next topic. Check it out here: Feature List
3. New Unit Basics and Tips: This certainly isn???t all encompassing but it???ll give you a feel for the categories of the new toys, what their function is and I give a few tips on how I like to use them. I???ll probably flush this out more over time. Check it out here: Unit Basics and Tips
4. Detailed Change Logs: If you are insane or just insatiably curious and what to know every last detail of what???s new in Entrenchment, check out the complete change logs in each of these links:
Beta 1:
Entrenchment Hotfix Change Log Forum Post by YarlenBeta 2:
Entrenchment Beta 2 Change Log Forum Post by YarlenBeta 2.5:
Entrenchment Beta 2.5 Change Log Forum Post by YarlenBeta 3.0:
Entrenchment Beta 3 Change Log Forum Post by YarlenFinal 1.0:
Sins of a Solar Empire: Entrenchment v1.0 Change Log Forum Post by YarlenLinki z tego postu zosta³y usuniête z powodu naruszenia praw autorskich.
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