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BloodRayne 2 [1 DVD5 - Multi5 - PC]
BloodRayne 2 [1 DVD5 - Multi5 - PC]http://a.imageshack.us/img820/5442/bloodrayne2dvdgf.jpgBloodRayne 2PC Game | 1 DVD5 - Multi5 | 2.78 GB
Everybody has a game they consider a guilty pleasure, and the original BloodRayne was mine when it came out two years ago this month. It had a hot chick slicing and dicing Nazis with huge blades attached to her arms, a host of weaponry, and a great B-movie horror style about it. Unfortunately, monotonous combat eventually ground down the fun factor and kept it from true greatness, though it sold well. The sequel has gone far to improve the variety of the combat model, but BloodRayne 2 can't quite escape some trappings of the original. The PC version also has a disappointing gamepad implementation and a drifty camera, making its guilty charms that much harder to appreciate.
BR2 starts out with the title character in the midst of wreaking vengeance upon the entire family tree of the enemy who killed her family. We've also jumped ahead seventy years, but Bloodrayne, being a "dhampir," half-vampire and half-human, doesn't seem to have aged a day. In the intervening years however, the powerful family she's pledged to destroy has made plans of their own, and it takes a page right out of the Blade playbook--vampires will take over the world and kill all humans by blocking out the sun, and it's up to her to put a stop to it.
As before, there are no health packs or magic balls littered through the map. Rayne gets her health back by feeding on the enemy, and she can refill her Rage points (or mana, in other words) by executing a brutal attack once she's initiated the feeding. There are four different fatalities, two each depending on if she hits the enemy from the back or the front. Unlike the first installment, though, she won't be picking up weapons and ammunition. Instead, she gets a pair of modular guns that she refills by starting to feed, then hitting the trigger button. The more damage the enemy has taken, the less of a refill she'll get, and that goes for health and Rage. As the game progresses, these guns will get upgrades so they can also perform as a fully automatic submachine gun, shotgun, or even a grenade launcher. It's a clever and innovative system, and a refreshing break from the games that ask you to run around and bust crates open. On the other hand, that means there's little reward to exploring the nooks and crannies, and the maps are very linear anyway.
Rayne's famous blades have changed as well. Instead of being hinged and allowing the player to swing them around for a dismemberment attack, they're fixed and noticeably shorter. They're still quite cool, and you'll gradually unlock a move list that can, in theory, make for some pretty flashy combat.
Unfortunately, with the PC version, the gamepad control is decidedly worse than what you'd find on the consoles. There is no way to move the camera left to right -- only up and down. You're at the mercy of a hybrid manual/automatic camera system, and it's simply not that good. Switching to mouse and keyboard gives you full control over your view, but there's an annoying angle drift once you've stopped moving the mouse that puts a big dent in your ability to move quickly and fluidly. It might be aesthetically pleasing, but gameplay-wise, it's a pain in the butt. The spread of controls on the keyboard is solid, and you can remap everything to your tastes, but it's just not as practical as a gamepad, and it's too bad that the gamepad camera implementation is a little bewildering and occasionally useless.
Sound fares better, with a variety of weapon sounds, impacts, explosions, and effective ambient music, although you might not like the heavy metal that cuts in for the big fights. Music can muted independently, though, so it's an aspect that can be completely ignored.
In fact, BloodRayne 2 has pretty extensive customization. You can adjust dialogue volume separately, change to "airplane" controls for both camera and character movement, tweak camera speed, remap the buttons, and toggle auto-lock and dialogue text.
Publisher: Majesco Games
Developer: Terminal Reality
Genre: Fantasy Shooter
Release Date: Aug 2, 2005
ESRB: MATURE
ESRB Descriptors: Blood and Gore, Intense Violence, Mature Sexual Themes, Strong Language, Sexual Themes
http://a.imageshack.us/img580/1818/b...e2ps2001gf.jpgNumber of Players: 1 Player
DirectX Version: v8.1
Operating System: Windows 98/2000/ME/XP
Minimum System Requirements
System: 1 ghz or equivalent
RAM: 256 MB
Hard Drive Space: 500 MB
Other: 200MB virtual memory, DirectX 8.1 or higher
There is NO password protection, only run The autoplay program.
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